a cloud of hexlings
You are a hexagon.
You spawn many hexlings.
These are your drones. You are helpless without them. They are helpless without you.
Together, you must survive the hostile geometric darkness.
Sadly, I didn't quite get to turn this technology toy into something we might call "game". Learned a ton though. The web build was working until I added a shader, then everything broke. I'll probably fix in the next day or so.
If you'd like to play around with it, the Linux build probably works, and the Windows build might (haven't tried it yet). Since uploads are disabled for voting (and there's absolutely no chance of this winning!) the Windows installer can be found in the GitHub releases.
Controls:
- WASD: move
- Left Shift: hold to spawn a hexling. Release and hold to spawn more.
- Tap space: "charge" the hexlings out into the void. They will reveal what's behind the fog of war. They'll also stick to and damage enemies in their path.
- Tap space again: "recall" the hexlings to you, ignoring enemies.
- Escape: pause menu
- +/-: increase/decrease volume
- M: toggle muting the soundtrack
Status | In development |
Platforms | HTML5, Linux |
Author | basie |
Genre | Adventure |
Tags | bevyengine, Roguelite, Story Rich |
Download
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a_cloud_of_hexlings_0.2.13_linux.tar.gz 13 MB
Comments
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I'm getting a wgpu panic on Chrome on MacOS / M1 :(
wgpu error: Validation Error
Caused by:
In Device::create_bind_group_layout
note: label = `FogMaterial`
Too many bindings of type UniformBuffers in Stage ShaderStages(VERTEX | FRAGMENT | COMPUTE), limit is 12, count was 14
same unfortunately
Yep, sadly this was a case of "the web build works, now let's add a shader... uh-oh, it's broken" :D