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I'm getting a wgpu panic on Chrome on MacOS / M1 :(
wgpu error: Validation Error
Caused by:
In Device::create_bind_group_layout
note: label = `FogMaterial`
Too many bindings of type UniformBuffers in Stage ShaderStages(VERTEX | FRAGMENT | COMPUTE), limit is 12, count was 14
same unfortunately
Yep, sadly this was a case of "the web build works, now let's add a shader... uh-oh, it's broken" :D
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I'm getting a wgpu panic on Chrome on MacOS / M1 :(
wgpu error: Validation Error
Caused by:
In Device::create_bind_group_layout
note: label = `FogMaterial`
Too many bindings of type UniformBuffers in Stage ShaderStages(VERTEX | FRAGMENT | COMPUTE), limit is 12, count was 14
same unfortunately
Yep, sadly this was a case of "the web build works, now let's add a shader... uh-oh, it's broken" :D