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I'm getting a wgpu panic on Chrome on MacOS / M1 :(

wgpu error: Validation Error

Caused by:

    In Device::create_bind_group_layout

      note: label = `FogMaterial`

    Too many bindings of type UniformBuffers in Stage ShaderStages(VERTEX | FRAGMENT | COMPUTE), limit is 12, count was 14

same unfortunately

Yep, sadly this was a case of "the web build works, now let's add a shader... uh-oh, it's broken" :D