A downloadable game for Windows and Linux

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2k or 4k recommended.

The game will run in 1080p, but doesn't scale terribly well yet so you'll need to do a bit of camera movement to read everything (especially in 1080p). A web build does exist, but needs tuning so I've disabled it for now.

About

A story-driven Rimworld-like, but with Hexagons. The brief for this game was to be able to dig down and build up, creating a "3D in 2D" world. However, jams being what they are, I ran out of time and had to just hint at the capability. To be continued.

Controls

WASD - move camera. You can do this at any time to view other areas of the screen, or if text spawns partially off the side of the screen.

Left click - select character to move.

Left click again - select destination. This can be an empty tile, a mining node, or a crafting station.

Left click and hold - when over a crafting station, brings up the recipe menu.

Left click and drag - when designating an area e.g. storage area, will highlight the hexagons to be included in the area.

E - open area submenu (currently no visual indicator that this is active)

  • T - designate storage area

Q - open build submenu (currently no visual indicator)

  • M - Mason Table

Known bugs

The underlying tilemap library has a few issues with starting and stopping animations. You may notice some glitches or missing animations at times. Working on a PR to fix this.

Occasionally a green highlight will stay on a tile after selection has finished, haven't had time to track that bug down yet. It should self-correct in short order.

It seems to be possible to overwrite other tile textures with storage tiles, which is definitely not "working as intended"! Jamlife ¯\_( )_/¯

Download

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Click download now to get access to the following files:

GDD.pdf 844 kB
hexlife_game_0.3.2_linux.tar.gz 17 MB
hexlife_game_0.3.2_windows.zip 16 MB
hexlife_game_0.3.2_windows.msi 14 MB

Comments

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I'm a big fan of the vibe and aesthetic of this one. I don't know if Thomas Was Alone was any kind of inspiration here but I'm definitely getting those vibes (which is a positive thing imo).

The only major gripe I had was I could have used a clearer system for mining/building (or perhaps a bit more feedback for the player), but that's just a QoL thing, not a game-breaking problem.

I would love to see where you take this. Great work!


Thanks so much for taking the time to try it! Thomas Was Alone was a vibe in the sense that I don't have any art skills to speak of, so need to lean on what geometry can give me. Also, the embedded story is a track I'd like to explore more (which you also did so nicely in your entry).

Of course, the bugs and clunky UI get in the way. But hey, it's the first time I've ever made anything vaguely playable, so I'll take that as a learning experience!

First, I want to say that this has potential to be an interesting Rimworld-like game, and it makes sense according to your inspiration in your GDD. However, due to time restraints and your teaser into how in “depth” this game can be, I can’t determine if this will be or will not be fun. But, hey that’s fine. As for what is currently available, I can tell it’s suppose to be a tutorial to get you into the core game. It shows the player: you need to harvest resources, build structures for those resources, and use those resources to survive something.

Here are some suggestions, and these may not be needed based your direction with the game or is a feature that I haven’t discovered. I also know that this is a game jam submission, so these may be things you were going to get to (as listed in the GDD or otherwise), but just didn’t have the time to.

  • A volume control system: the game was a bit loud for me on startup and it would be nice to alter the levels (saw this was listed in the GDD).
  • UI Text: It can be difficult to see what is being said in the message logs/resources. The resources more so than the logs. I would suggest putting a panel behind the text of a darker color to have some contrast. Perhaps an accessibility setting?
  • UI Key binds: Maybe something a kin to a build menu in the bottom left or centered on the player like when you build the mason table to disable key binds next to?

Anyways, thanks for the game. It has potential and I hope these suggestions help in some way.

Thank you so much! This is really generous of you to take the time to provide such detailed feedback.

The volume thing is definitely a "my machine" bias... I had thought they were pretty good, but I think I just had everything turned down locally! Will definitely sort that, ty.

UI absolutely needs some kind of menu indication, just ran out of time to implement it. The text clarity is a good shout, I'll see if I can tweak the styles. Bevy's UI is in a bit of disarray at the moment, with lots of contenders for a library but no one clear winner!

Very stylistic - very "off branch" as you notice in your GDD - the game has an amazing feel to it, The white space is filling the mind very fast. I couldn t finish it because it got to me a little to much, but thats one of those Games  I am not able to play - very sorry for that- BUT  what you made here has an amazing feel and vibe going on! You did a good submission and I love the audio and simplistic style of your game!

Thanks so much for trying to play my weird experimental prototype! Sorry I couldn't hang around in the stream, was falling asleep at my desk. I will play your game today.

No worry I  hope you have fun!